Pop Fiction Games

The Shivers

£74.99 £67.49 (save 10%)
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This product is available but isn't currently in stock - we will order it from our suppliers. Please note the date provided is an estimate and may not be 100% accurate
Dispatch (to you) due: Monday 20th May

In Stock Stock Due Backorder/Available Unavailable

Backorder / Available. Stock due for dispatch: 20th May More Info
FREE First Class UK Delivery on orders over £80. Same day dispatch on in-stock orders placed before 4pm
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Worldwide - this product can be sent anywhere in the world.

The Shivers Product Description

Have you ever wanted to play a pop-up book? Have you been searching for a game filled with magic and mystery? Is your gaming group looking for something quick and fun without pages and pages of rules? Look no further! The Shivers is a truly one-of-a-kind tabletop experience that features the magic of hand-crafted pop-ups, combined with just the right amount of spooky puzzle-solving mystery and role-playing. Using our patent-pending modular pop-up system, the mystery will unfold as you and your friends explore a magical mansion, as one of the members of the Shivers family. Each episode takes about an hour to play cooperatively, with one person leading as the Storyteller. Once players finish one episode, a quick change of the system reveals the next story which will be completely new and unique: filled with new clues, puzzles, room layouts, and foes to vanquish.

The Shivers is fun and challenging for young kids, teens, and even older experienced game players. While most games have dozens of pages of rules and take many hours to learn and play, Shivers players have just a couple of simple rules, and can get up and play in less than 5 minutes. Similar to an escape room in structure and feel (but on a much smaller scale), players can get immediately immersed in the mystery, discovering the right path forward as they progress. For each scenario, one player takes on the role of the "storyteller", which is akin to an RPG GameMaster (GM). They know the whole story and facilitate the rest of the players as they play the game. They are not an adversary, as they can't win or lose. They aim to make the game as fun as possible for the group.

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